I'm developing a game in Blender and programming in Python. I had to develop solutions to work with oculus rift. Where my character follows the movement of the user's vision.
I'm using the following function to copy camera movement to the character:
import bge def main(): scene = bge.logic.getCurrentScene() mov1 = scene.objects["Camera"] mov2 = scene.objects["Cube"] mov2.worldOrientation = mov1.worldOrientation
How do I limit the copy movement of mov2 to only the X and Y axes eliminating the Z axis movement? Because my character floats in the scene when I look up.
FPS working https://www.youtube.com/watch?v=dzchFfIwtSQ
FPS with oculus rift https://www.youtube.com/watch?v=CwLc7XxRkr8
Update : If the property is a sequence of three elements, just replicate the first two and force the third to zero:
mov2.worldOrientation = [mov1.worldOrientation, mov1.worldOrientation, 0]
I haven't touched Blender in (a long) time – but have you tried it instead:
mov2.worldOrientation = mov1.worldOrientation
mov2.worldOrientation.x = mov1.worldOrientation.x mov2.worldOrientation.y = mov1.worldOrientation.y