Question:
Good afternoon, I have this question: there are 2 containers, in one I can upload a picture (via AJAX), and in the second (it is on top of it) I upload ready-made images (Hats, glasses and stuff like that), the trouble is that they are not one element, how can I implement downloading all these elements with one picture
Thanks for the answers)
Answer:
This works through the canvas
element. The element canvas1 is created, create a second canvas, insert pictures into them, insert canvas2
into canvas1
get a picture in base64:
var canvas = document.getElementById("canvas1");
var ctx = canvas.getContext("2d");
var cw = canvas.width;
var ch = canvas.height;
var canvas2=document.getElementById("canvas2");
var ctx2=canvas.getContext("2d");
var cw2=canvas.width;
var ch2=canvas.height;
var img=new Image();
img.crossOrigin='anonymous';
img.onload=start;
img.src="https://dl.dropboxusercontent.com/u/77231305/454817.jpg";
img2 = new Image();
img2.crossOrigin = 'anonymous';
img2.src = "https://dl.dropboxusercontent.com/u/77231305/images.jpg";
img2.onload = start2;
function start(){
canvas.width=img.width;
canvas.height=img.height;
ctx.drawImage(img,0,0);
}
function start2(){
canvas2.width=img2.width;
canvas2.height=img2.height;
ctx2.drawImage(img2,0,0);
var dataURL= watermarkedDataURL(canvas,canvas2);
}
function watermarkedDataURL(canvas,canvas2){
var tempCanvas=document.createElement('canvas');
var tempCtx=tempCanvas.getContext('2d');
var cw,ch;
cw=tempCanvas.width=canvas.width;
ch=tempCanvas.height=canvas.height;
tempCtx.drawImage(canvas,0,0);
tempCtx.drawImage(canvas2,150,150);
// just testing by adding tempCanvas to document
document.body.appendChild(tempCanvas);
return(tempCanvas.toDataURL());
}
body{ background-color: #e1e1e1; padding:20px;}
canvas{border:1px solid red;}
<canvas id="canvas1" width=300 height=300></canvas>
<canvas id="canvas2" width=50 height=50></canvas>